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PYR'COO

Fast unit with a gun. The Pyr'Coo's weapon has an 3x3 area effect. Spreading out is never a bad idea when faced with these Scay'Ger. Or failing that stand adjacent to it so it gets caught in it's own blast. It only fires once per turn.

 

Action point : 5
Hit point : 6
Front/Rear armor : 5/3
Weapon : spike gun
- Range : 1-10
- Accuracy : 5%
- Damage : 6
- Defensive mode : no
- Action point : 3
- Ammo : infinite

 

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